... erm well hi there^^ Today I start a call. A call? Yes a call. Graphic Designer: Attention please.
A little while ago I started a new project called RPGBomber2009. As you might guess, you need some pretty nice graphics for drawing a good looking scene. Unfortunatly I am the type of guy, who can not draw even a circle, house or whatever you might think of. Anyway ... I made it to create a nice little bombermanmesh, which helps me to create some cool buttons. But this is not enough. So long story short:
I need help with some drawings or meshes. What ever you are able to create - I want it^^ So if you wanna help me, you can answer to this article or write me a mail (stefan@rpdev.net). There different task to do:
Tilesets
Till now I use very static tilesets. They look like so:
A simple Tileset
As I sad, they are for now really static. That means the tilesetparser specifies the tileset itself. I tile has the dimension of 64*64 pixel. A Tileset has the dimension 6*8 tiles and is divided into two parts. The groundtilepart, with 6*4 and the mapobjectpart, also 6*4 tiles. The mapobjects have also twice the height of a ground tile. A think the image above speaks for itself. The dimension should be 384*512 pixel and should be in the png-format.
Any kind of Images
Of course I need some prerendered images, like an introscreen or maybe a screen which appears when something is loaded. Or a gameover screen. I hope you got the idea^^ The dimension should be 1280*1024 pixel, and the extension can be png or jpg. This is the current introscreen.
RPGBomber2009
Some buttons
The map editor needs some fresh buttons. That means, a image the describes following actions:
- New Map
- Load Map
- Save Map
- Toggle Tile Collision
- Delete Tile
- Return to Menu
The dimension should be 256*256 pixel and it should also be a png-file.
Till now that should be all. If something new will be needed, you will hear it here ;) Aaaah almost forgot ... I can not reward you with money, but with a guaranteed place in the credits of the game ;) Maybe this will lead you to participate in RPGBomber2009, for which I would be really grateful!

Some questions...
First of all...
>Some buttons [...] The dimension should be 256*256 pixel and it should also be a png-file.
You don't mean a single button, do you? If several buttons are in the same image file: How shall the image look like? Do you have an existing sample file?
Then concerning your title screens:
>The dimension should be 1280*1024 pixel
Does this mean, that the game requires a minimum screen resolution of 1280*1024 pixels? I dunno how the current state is, but e.g. ordinary laptop screens do not have such high resolutions. I think it would be a rather bad idea to exclude laptop users from playing your game ;) (And by the way I would prefer to be able to play your game on my own laptop ^^')
Take all of me
The desires that keep burning deep inside
Cast them all away
And help to give me strength to face another day
I am ready
Help me be what I can be
>You don't mean a single
>You don't mean a single button, do you?
RPGBomber2009 Play Button
Yes, I do mean a single button. Sounds weird, but looks not that bad. Here is a sample file:
By the way: By posting this image a realised that the resoultion of the button is 128*128 and not 256*256.
>Does this mean, that the game requires a minimum screen resolution of 1280*1024 pixels
Unfortunatly yes. I need a lot space to draw a complex scene. There will be a desktopmode with a resolution of 1280*1024 and a laptopmode. What is the maximumresoultion your laptop achieve?
RPGBomber - Ein Bombermanklon mit Rollenspielelementen
Thanks!
First, 128x128 sounds much more reasonable for a button ^^
@Laptop: My laptop (Asus F3JM) supports up to 1280x800. Depending on how deep in system requirements you are ready to go, you can consider supporting Netbooks too (at last newer one, which support normally 1024x600). However, you should remember, that some people prefer to play in windowed mode (which in turn means supporting lower resolutions would be smart, anyway)
By the way: Why don't you just use scrolling? This would also allow you to create huge maps, which - in turn - would be cool, when you bear in mind how you named the game ;)
Take all of me
The desires that keep burning deep inside
Cast them all away
And help to give me strength to face another day
I am ready
Help me be what I can be